Forging terrain
Ski the ridgelines at 150 km/h. Jet over crests. Spin discs at midair targets. Lead the Stormcallers through five sectors and draft a new perk after every match.
Enter begin ↑↓ choose. Desktop: mouse and keyboard.
Creep waves push three lanes. Break the towers, then the enemy core. Every level, draft an upgrade with F. At your fountain, shop with B. Jungle camps give 90 s buffs, the Rift Wyrm rises in the river pit at 6:00, gold pads launch you between lanes, and base gates send you to your front tower. No skiing here: your jetpack is a short hop.
↑↓ choose, Enter buy, B or Esc close
Deploying captures the mouse. Esc releases it and pauses.
123 or click to choose
Esc or P resume M mute
WASD run. Running is slow and grippy.
Hold Space to ski: friction vanishes and slopes turn into speed. Tap it to jump.
Right mouse or Shift to jet (drains energy, pushes up and a little forward).
The loop: ski down a slope, jet over the crest, land on the far downslope while still holding Space. Every clean landing keeps your speed. Hard flat landings hurt. Typical skiing sits at 60 to 140 km/h; the speedo turns gold past 130.
You carry three guns, keys 1 2 3, picked before a run or a Rift Lanes match.
Spinfusor: fast disc, big splash; hitting someone in the air is a Midair. Chaingun: spins up, instant hit. Grenade Launcher: bouncing arcs over cover.
Laser Rifle: instant beam, 2x headshots, 40% energy a shot; Right mouse zooms. Blaster: eight pellets, close range. Plasma Gun: fast bolts, small splash. Rocket Launcher: huge blast, wrecks towers.
Q last weapon, wheel cycle. Disc your own feet to disc jump.
Play in landscape. Left thumb: drag anywhere on the left to move. Right thumb: drag to look.
Skiing is automatic: you slide downhill and land sliding. Tap SKI to turn it off for careful walking. Hold JET to fly, tap JUMP to hop.
Simple firing (Settings) shoots when your crosshair is on an enemy; Advanced uses the FIRE button. Tap a weapon on the right to switch; ZOOM appears with the Laser Rifle.
Five sectors. Each is a quick match: Capture the Flag, Capture and Hold or Generator Siege, on a new map with a random modifier.
After every match you draft a perk. Lose a match and you lose one Resolve; lose all three and the run ends. Win the fifth sector to take the Rift.
Rift Lanes (title menu): a 5v5 lane battle. Push behind your creep waves, break towers, destroy the enemy core. F draft an upgrade when you level up, B shop at your fountain. Clear jungle camps for 90 s buffs (Ember: damage, Bloom: regeneration, Surge in the river: speed); killing a pilot steals theirs. At 6:00 the Rift Wyrm rises from the river pit between mid and right: kill it for Wyrm's Blessing and two minutes of empowered waves. Gold jump pads link each side lane with mid, and the three gates at your base put you behind your frontmost tower in that lane. No skiing there: your jetpack is a short hop.
Holdout (title menu): solo survival. The swarm keeps coming and grows every minute; at 15:00 the Overseer wakes, and destroying it wins. You have one life. You aim your three guns; gems from kills level you up, and every level offers three cards: an auto-weapon that fires on its own (Orbit Discs, Frost Aura, Hunter Drone, Chain Lightning, Sentry Turret, Ski Trail), a passive, or a rank on one you own or on a gun. The radar shows the swarm around you. V switches between first person and a top-down camera.
Tab scores, V third person, Esc pause, M mute.
Sounds by JC Sounds (CC-BY 4.0); Michel Baradari, apollo-music.de (CC-BY 3.0); Little Robot Sound Factory, littlerobotsoundfactory.com (CC-BY 3.0); the Red Eclipse team, announcer and more (CC-BY-SA 3.0); and, in the public domain, Kenney, Lentikula, qubodup, rubberduck, SketchMan3 and HaelDB. Music is generated in the game.
The mouse is captured while you play. Esc releases it.
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